PAOLO PAVESI, ZOE FREED, GREG LESTER
Foley is an essential part of bringing the characters to life in both linear and interactive media. But how does one pursue a career in the field, what are the different roles that make up a foley department and what is the actual workflow from recording to the screen? Zoe and Paolo from Molinaire share their insight and advice.Game Audio, Foley, Film Audio,Q&A,Paolo Pavesi, Zoe Freed, Greg Lester