AirCon Vault
- Aaron Richards
- Adele Cutting
- Aidan Hall
- Alyx Jones
- Antonio Bustos
- Arron Amo-Travers
- Ashton Mills
- Barney Pratt
- Becky Sullivan
- Ben Gallagher
- Ben Reichstein
- Bonnie Wild
- Chirag Machhar
- Chris Jolley
- Craig Henighan
- David Fairfield
- Em Halberstadt
- George Vlad
- Giovane Webster
- Greg Lester
- Jack O’Callaghan
- Jade Leamcharaskul
- Jake Gaule
- James Mather
- Jamie Lee
- Jamie Molloy
- Jane Perry
- Jennifer Walden
- Johnnie Burn
- Jon Kelliher
- Joonas Turner
- Juan Pablo
- Karen Baker Landers
- Karl Davis
- Katharina Bär
- Katie Tarrant
- Kevin Davey
- Lewis Ball
- Lewis Thompson
- Mark Mangini
- Mark Winter
- Martin Rieger
- Nathan Moody
- Nick Dymond
- Noa Beazley
- Paolo Pavesi
- Paula Fairfield
- Prashant Mishra
- Presley Hynes
- Rachel Sim
- Rich Vreeland
- Ross Stack
- Sergio Ronchetti
- Steve Simpson
- Tomas Key
- Tyler Gillis
- Zoe Freed
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The Sounds of Destiny 2 - Q&A with Juan Uribe
JUAN URIBE
The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.
Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester
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Dune, Bladerunner and the Essence of Sound - Q&A with Mark Mangini
MARK MANGINI. GREG LESTER
Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar. Film Audio, Sound Design,Audio Direction, Field Recording, Q&A, Mark Mangini, Greg Lester
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Creatures Sounds and Finding Your Voice - Q&A with Paula Fairfield
PAULA FAIRFIELD, GREG LESTER
The expert sound designer and field recordist best known for her creature sound design skills has worked on projects like Game of Thrones, House of Dragons and Rings of Power. She talks about how she conveys emotions with audio, how she tells stories and stays creative. Film Audio, Sound Design, Field Recording,Audio Direction Q&A, Paula Fairfield ,Greg Lester
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The Voiceover Pipeline uncovered - Q&A with Adele Cutting
ADELE CUTTING, LEWIS THOMPSON
Interested in learning about how dialogue gets into a game? BAFTA winning audio director Adele has you covered, in this Q&A she covers everything from casting, recording and directing to localisation and localisation.Voice Over, Game Audio, Q&A,Adele Cutting, Lewis Thompson
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The Art and Craft of Working in Sound - Q&A with Craig Henighan
CRAIG HENIGHAN, JENNIFER WALDEN
The Emmy and MPSE Award-winning supervising sound editor/sound designer/re-recording mixer talks about combating creative burnout, how he evolved the sound of 'Stranger Things,' how to keep sci-fi sounds fresh and interesting and how remote collaboration is changing the sound community. Film Audio, Sound Design, Q&A, Craig Henighan, Jennifer Walden
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Foley in Films and Games
PAOLO PAVESI, ZOE FREED, GREG LESTER
Foley is an essential part of bringing the characters to life in both linear and interactive media. But how does one pursue a career in the field, what are the different roles that make up a foley department and what is the actual workflow from recording to the screen? Zoe and Paolo from Molinaire share their insight and advice.Game Audio, Foley, Film Audio,Q&A,Paolo Pavesi, Zoe Freed, Greg Lester
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How to Create Impactful Sound for Action Films - James Mather
JAMES MATHER, JENNIFER WALDEN
How do you create impactful and detailed sounds for action films? Oscar-winning supervising sound editor/sound designer/re-recording mixer James shares advice on this and other topics including working dynamics into a huge action film and the importance of mixing for the right format. Film Audio, Mixing, Q&A, James Mather, Jennifer Walden
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Shaping the Sound of Star Wars - Q&A with Bonnie Wild
BONNIE WILD, JENNIFER WALDEN
What is it like to work on Star Wars projects? Emmy, MPSE, and CAS Award-winning supervising sound editor/sound designer/re-recording mixer Bonnie Wild talks about landing a coveted Star Wars sound gig, and discusses the role of AI tools in sound design and mixing. Film Audio, Sound Design, Mixing, Q&A, Bonnie Wild, Jennifer Walden
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Sounds of Horror and Emotional States - Q&A with Karen Baker Landers
KAREN BAKER LANDERS, JENNIFER WALDEN
2x-Oscar-winning supervising sound editor/sound designer Karen Baker Landers talks about creating cringe-inducing horror sound, how to use subtle environmental sounds to express a character's emotional state, and she shares her secret for creating Oscar-winning sound!
Film Audio, Q&A, Karen Baker Landers, Jennifer Walden
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Sound & Story - Q&A with Johnnie Burn
JOHNNIE BURN, JENNIFER WALDEN
How do you co-found a successful sound studio and then expand it into a successful global sound company? Johnnie answers that and many more questions about storytelling with audio and location sound in this Q&A. Film Audio, Mixing, Freelancing, Communication,Q&A,Johnnie Burn, Jennifer Walden
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Dialogue Editing & Sound Design - Q&A with Becky Sullivan
BECKY SULLIVAN, JENNIFER WALDEN
Becky offers advice on using dialogue editing tools, when to recommend ADR and how to get a great ADR performance, working with loop group, and how she built backgrounds and crowds for director Gina Prince-Bythewood's 'The Woman King' using library sounds. Film Audio, Voice Over, Q&A, Becky Sullivan, Jennifer Walden
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Building Trust and Business - Q&A with David Fairfield
DAVID FAIRFIELD, GREG LESTER
After 10 years in the games division at Disney David created his own successful audio outsourcing business. In this Q&A he shares valuable insights that he learned during the journey.Game Audio, Beginner,Soft Skills, Freelancing,Communication Q&A,David Fairfield, Greg Lester