AirCon Vault

  • Confessions of an Audio "Professional"

    ROSS STACK

    A lighthearted but deeply insightful talk about game audio that will make you laugh feel inspired and reassured at the same time.Game Audio, Sound Design, Beginner Talk, Ross Stack

  • Creative Accounting: Audio Services Pricing

    NATHAN MOODY

    Completely flummoxed as to how to answer “How much will this audio project cost?” Nathan walks through the basics of cost, price, scope, risk, and alignment for audio professionals. Freelancing, Talk,Nathan Moody

  • How Being A Generalist Can Help You Become A Better Specialist

    JON KELLIHER

    A talk to expose the benefits of having a wider skill set, debunk the stigma against the jack of all trades, and ultimately help you become an even more valuable contributor to any project or team. This talk is aimed at game audio professionals in any branch and at every experience level. Soft Skills, Game Audio, Beginner, Talk,Jon Kelliher

  • Shadows of Doubt: Atmosphere and Immersion in a Neo Noir Dystopia

    NICK DYMOND

    A deep dive into the Neo Noir world and how he created the audio and the systems for the game and its procedurally generated city environment. Game Audio, Sound Design, Implementation, Audio Direction, Talk, Nick Dymond

  • How Game Audio Skills Pay the Bills outside of the Gaming Industry

    BEN GALLAGHER

    In this talk, you will discover how your game audio talents can create lucrative opportunities beyond gaming, opening doors to industries you never imagined. Game Audio, Freelancing, Talk, Ben Gallagher

  • Linear Workflows in Post Production

    TYLER GILLIS

    Tyler will be covering a Sound Designers post production workflow. No matter if you are working on a small project or a large project, having a workflow that allows you to deliver high-quality, quick turnarounds, constantly. Film Audio, Sound Design, Nuendo, Talk, Tyler Gillis

  • Sound Design in Audiobooks: An Immersive Challenge

    LEWIS BALL

    Join Lewis Ball as he discusses the twists and turns of creating an immersive audio experience with only a script! Watch how Lewis creates a world using techniques to mimic real life without any visual aid. Audio Books, Sound Design, Mixing, Voice Over Talk, Lewis Ball

  • Essence of Sound Design for IPs and Brands

    PRASHANT MISHRA

    Music has the power to take the listener to a whole new world, often supporting or creating contrast with the visuals. Sound, in general, can do the same. In this talk we discover its essence and how we can make use of it to build IP specific sonic branding in games, videos and beyond. Game Audio, Sound Design, Beginner,Communication Talk, Prashant Mishra

  • From Bleeps and Bloops to Bits and Bytes: Advice for Self-Teaching (Audio) Programming

    KARL DAVIS

    This talk will go into some of the strategies and resources Karl used to build his skillset and stay motivated. In addition, shares advice he wished he had when starting his journey. Game Audio,Implementation, Audio Programming Talk Karl Davis

  • What Is Technical Audio Design? How Do I Get Into It?

    CHIRAG MACHHAR

    If you've asked yourself these questions before then this talk is right for you. We'll dive into the basics of technical audio design - demystifying the topic, and learn how to pursue a career in the field. We'll talk about where this role shines in the game audio workflow, and the skills that can make you stand out.Game Audio, ImplementationTalkChirag Machhar

  • Immersive Audio Is More Than 3D Music

    MARTIN RIEGER

    If you want to learn about Immersive audio and it’s many different facetes then this is the talk for you! Martin is an expert in the field writing articles on his blog demistifying the topic in his freetime. Game Audio, VR, Talk, Martin Rieger

  • Fmod Project Setup

    SERGIO RONCHETTI

    If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.

    Game Audio, ImplementationTalk,Sergio Ronchetti

  • Field and Foley Recording for Game Audio

    BEN REICHSTEIN, ARRON AMO-TRAVERS

    Explore the importance of recording your own sounds for game audio, including the benefits of adding uniqueness, saving time, and unlocking creativity. Arron and Ben, experienced sound designers in the gaming industry, will share their practical experiences and offer valuable tips.Game Audio, Field Recording, Foley, Talk,Ben Reichstein, Arron Amo-Travers

  • Sandbox Sound Design in Bitwig

    JAMIE MOLLOY

    Senior Sound Designer at Ninja Theory and audio aficionado Jamie demonstrates Bitwig as a tool to facilitate experimental and performative sound design. Game Audio, Sound Design, Talk,Jamie Molloy

  • Introduction to Classical Music Recording

    KATHARINA BÄR

    An introduction through the recording process of classical music from start to finish. What to consider, how to prepare and what to expect.Composition,Talk, Katharina Bär

  • Collaborating with Professionals

    TOMAS KEY, ANTONIO BUSTOS

    Tomas Key and Antonio Bustos discuss how collaborating and working together can enhance career progression and increase income. Voice Over, Talk,Tomas Key, Antonio Bustos

  • The 3 Step Guide to Getting Into Game Audio

    LEWIS THOMPSON

    Ever wondered how to get into the world of game audio but you’re not sure where to start? If so then this talk is for you as Lewis will take you through the very first steps to take when starting your journey. Game Audio, Beginner, Talk, Lewis Thompson

  • Audio Quick Design Initiative: What I Learn From It and Tips On How To Start Your Own

    GIOVANE WEBSTER

    How do you effectively practise your sound design skills and build your online presence while doing so? Giovane answers this and many other sound design related questions in his talk.Game Audio, Sound Design, Beginner,Talk,Giovane Webster

  • Compression?!

    AIDAN HALL

    Compression is a mystical subject but it doesn’t have to be. This talk is a whistle-stop tour of a few different compression techniques and approaches to add to your toolbox and improve your sound design. Beginner, Sound DesignTalk Aidan Hall

  • Resonant Reviewing: The Craft of Giving and Receiving Meaningful Feedback in Game Audio

    ASHTON MILLS

    Feedback is the helm that is used to steer a game audio project on its charted course. Unfortunately, this is a skill that doesn’t get talked about a lot. After watching this talk you will be able to give better and more effective feedback. Soft Skills, Beginner, Talk, Ashton Mills

  • Community = Opportunity: How We Can Benefit Together

    GREG LESTER

    In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community! Beginner, Soft Skills, Talk,Greg Lester

  • Write Better Creative Briefs

    JADE LEAMCHARASKUL

    This talk gives a broad overview on writing creative briefs, and how it can be applied to a lot of different game development disciplines. Jade gives a few tips and pointers on how to get started and why it is important.

    Soft Skills, Freelancing,Talk,Jade Leamcharaskul

  • Freelancing Safeguards

    SERGIO RONCHETTI

    Being a freelancer can be a little daunting at first… maybe even a little scary. But there are ways around these fears! With some simple safeguarding techniques you can give yourself peace of mind as you chase that next project or at art building your career.Freelancing, Soft Skills, Talk, Sergio Ronchetti