AirCon Vault

  • The Sounds of Destiny 2 - Q&A with Juan Uribe

    JUAN URIBE

    The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.

    Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester

  • Shadows of Doubt: Atmosphere and Immersion in a Neo Noir Dystopia

    NICK DYMOND

    A deep dive into the Neo Noir world and how he created the audio and the systems for the game and its procedurally generated city environment. Game Audio, Sound Design, Implementation, Audio Direction, Talk, Nick Dymond

  • AMA with Barney Pratt

    BARNEY PRATT

    The BAFTA veteran audio director at Supermassive Games is an expert at narrative horror. He’s won a BAFTA for Until Dawn and shipped The Dark Pictures Anthology. He is also a frequent speaker at events and conferences including GDC. Game Audio, Implementation, AMA, Barney Pratt

  • AMA with Nathan Moody

    NATHAN MOODY

    Freelancer, interactive audio designer, mastering engineer and musician Nathan wears many hats. With over 3 decades of experience in the digital media industry, he has worked on games like The Callisto Protocol, Pentiment, The Blackout Club and more. Game Audio, Sound Design, Field Recording, Foley, Implementation, AMA, Nathan Moody

  • From Bleeps and Bloops to Bits and Bytes: Advice for Self-Teaching (Audio) Programming

    KARL DAVIS

    This talk will go into some of the strategies and resources Karl used to build his skillset and stay motivated. In addition, shares advice he wished he had when starting his journey. Game Audio,Implementation, Audio Programming Talk Karl Davis

  • What Is Technical Audio Design? How Do I Get Into It?

    CHIRAG MACHHAR

    If you've asked yourself these questions before then this talk is right for you. We'll dive into the basics of technical audio design - demystifying the topic, and learn how to pursue a career in the field. We'll talk about where this role shines in the game audio workflow, and the skills that can make you stand out.Game Audio, ImplementationTalkChirag Machhar

  • AMA with Katie Tarrant

    KATIE TARRANT

    From music intern to technical sound designer, Katie has been working in many different areas in game audio contributing to the incredible soundscape of Sea of Thieves. Game Audio, Implementation, Sound Design, Audio Programming, AMA,Katie Tarrant

  • Fmod Project Setup

    SERGIO RONCHETTI

    If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.

    Game Audio, ImplementationTalk,Sergio Ronchetti