AirCon Vault
- Aaron Richards
- Adele Cutting
- Aidan Hall
- Alyx Jones
- Antonio Bustos
- Arron Amo-Travers
- Ashton Mills
- Barney Pratt
- Becky Sullivan
- Ben Gallagher
- Ben Reichstein
- Bonnie Wild
- Chirag Machhar
- Chris Jolley
- Craig Henighan
- David Fairfield
- Em Halberstadt
- George Vlad
- Giovane Webster
- Greg Lester
- Jack O’Callaghan
- Jade Leamcharaskul
- Jake Gaule
- James Mather
- Jamie Lee
- Jamie Molloy
- Jane Perry
- Jennifer Walden
- Johnnie Burn
- Jon Kelliher
- Joonas Turner
- Juan Pablo
- Karen Baker Landers
- Karl Davis
- Katharina Bär
- Katie Tarrant
- Kevin Davey
- Lewis Ball
- Lewis Thompson
- Mark Mangini
- Mark Winter
- Martin Rieger
- Nathan Moody
- Nick Dymond
- Noa Beazley
- Paolo Pavesi
- Paula Fairfield
- Prashant Mishra
- Presley Hynes
- Rachel Sim
- Rich Vreeland
- Ross Stack
- Sergio Ronchetti
- Steve Simpson
- Tomas Key
- Tyler Gillis
- Zoe Freed
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The Sounds of Destiny 2 - Q&A with Juan Uribe
JUAN URIBE
The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.
Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester
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Shadows of Doubt: Atmosphere and Immersion in a Neo Noir Dystopia
NICK DYMOND
A deep dive into the Neo Noir world and how he created the audio and the systems for the game and its procedurally generated city environment. Game Audio, Sound Design, Implementation, Audio Direction, Talk, Nick Dymond
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AMA with Barney Pratt
BARNEY PRATT
The BAFTA veteran audio director at Supermassive Games is an expert at narrative horror. He’s won a BAFTA for Until Dawn and shipped The Dark Pictures Anthology. He is also a frequent speaker at events and conferences including GDC. Game Audio, Implementation, AMA, Barney Pratt
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AMA with Nathan Moody
NATHAN MOODY
Freelancer, interactive audio designer, mastering engineer and musician Nathan wears many hats. With over 3 decades of experience in the digital media industry, he has worked on games like The Callisto Protocol, Pentiment, The Blackout Club and more. Game Audio, Sound Design, Field Recording, Foley, Implementation, AMA, Nathan Moody
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From Bleeps and Bloops to Bits and Bytes: Advice for Self-Teaching (Audio) Programming
KARL DAVIS
This talk will go into some of the strategies and resources Karl used to build his skillset and stay motivated. In addition, shares advice he wished he had when starting his journey. Game Audio,Implementation, Audio Programming Talk Karl Davis
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What Is Technical Audio Design? How Do I Get Into It?
CHIRAG MACHHAR
If you've asked yourself these questions before then this talk is right for you. We'll dive into the basics of technical audio design - demystifying the topic, and learn how to pursue a career in the field. We'll talk about where this role shines in the game audio workflow, and the skills that can make you stand out.Game Audio, ImplementationTalkChirag Machhar
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AMA with Katie Tarrant
KATIE TARRANT
From music intern to technical sound designer, Katie has been working in many different areas in game audio contributing to the incredible soundscape of Sea of Thieves. Game Audio, Implementation, Sound Design, Audio Programming, AMA,Katie Tarrant
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Fmod Project Setup
SERGIO RONCHETTI
If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.
Game Audio, ImplementationTalk,Sergio Ronchetti