AirCon Vault

  • AMA with Joonas Turner

    JOONAS TURNER

    A man of many talents Joonas wears almost every hat in game audio. He is primarily in the indie world and has worked on games such as ScourgeBringer, Broforce, Cult of the Lamb and Go Mecha Ball. Sound Design, Composition, Freelancing, Foley, Game Audio, AMA, Joonas Turner

  • AMA with George Vlad

    GEORGE VLAD

    He’s recorded and designed sounds for Hollywood films, AAA and mobile games, TV series and other media. George also works with equipment manufacturers, conservation initiatives, national parks, and on occasion he mentors people trying to get into the industry. Field Recording, Foley, Game Audio, Freelancing,AMA,George Vlad

  • Foley in Films and Games

    PAOLO PAVESI, ZOE FREED, GREG LESTER

    Foley is an essential part of bringing the characters to life in both linear and interactive media. But how does one pursue a career in the field, what are the different roles that make up a foley department and what is the actual workflow from recording to the screen? Zoe and Paolo from Molinaire share their insight and advice.Game Audio, Foley, Film Audio,Q&A,Paolo Pavesi, Zoe Freed, Greg Lester

  • AMA with Nathan Moody

    NATHAN MOODY

    Freelancer, interactive audio designer, mastering engineer and musician Nathan wears many hats. With over 3 decades of experience in the digital media industry, he has worked on games like The Callisto Protocol, Pentiment, The Blackout Club and more. Game Audio, Sound Design, Field Recording, Foley, Implementation, AMA, Nathan Moody

  • Field and Foley Recording for Game Audio

    BEN REICHSTEIN, ARRON AMO-TRAVERS

    Explore the importance of recording your own sounds for game audio, including the benefits of adding uniqueness, saving time, and unlocking creativity. Arron and Ben, experienced sound designers in the gaming industry, will share their practical experiences and offer valuable tips.Game Audio, Field Recording, Foley, Talk,Ben Reichstein, Arron Amo-Travers

  • AMA with Mark Winter

    MARK WINTER

    Most known for the games Insurgency, Day Of Infamy and Insurgency: Sandstorm, Mark the Audio Director at New World Interactive is a veteran of the industry and an expert sound designer. His specialities include realistic weapon sound design. Game Audio, Sound Design, Foley, Field Recording, AMA, Mark Winter

  • Introduction to Sound Libraries

    LEWIS BALL, AIDAN HALL, KATHARINA BÄR

    If you want to start creating your own sound libraries then this panel is for you! Katharina has created sound libraries for BOOM Library and is an excellent recording engineer. Aidan has sharpened his teeth releasing weekly libraries for the community. Field Recording, Foley, Panel, Lewis Ball, Katharina Bär, Aidan Hall