AirCon Vault

  • Confessions of an Audio "Professional"

    ROSS STACK

    A lighthearted but deeply insightful talk about game audio that will make you laugh feel inspired and reassured at the same time.Game Audio, Sound Design, Beginner Talk, Ross Stack

  • The Sounds of Destiny 2 - Q&A with Juan Uribe

    JUAN URIBE

    The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.

    Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester

  • Junior Sound Designer Panel

    JACK O’CALLAGHAN, JAMIE LEE, LEWIS BALL, LEWIS THOMPSON

    Jack O’Callaghan, Jamie Lee, and Lewis Ball discuss their journey's into their current roles as Junior Sound Designers. They share a start-to-finish timeline of how they found work in the industry and advice for how others can do the same. Game Audio, Beginner, Panel, Jack O’Callaghan, Jamie Lee, Lewis Ball, Lewis Thompson

  • How Being A Generalist Can Help You Become A Better Specialist

    JON KELLIHER

    A talk to expose the benefits of having a wider skill set, debunk the stigma against the jack of all trades, and ultimately help you become an even more valuable contributor to any project or team. This talk is aimed at game audio professionals in any branch and at every experience level. Soft Skills, Game Audio, Beginner, Talk,Jon Kelliher

  • Essence of Sound Design for IPs and Brands

    PRASHANT MISHRA

    Music has the power to take the listener to a whole new world, often supporting or creating contrast with the visuals. Sound, in general, can do the same. In this talk we discover its essence and how we can make use of it to build IP specific sonic branding in games, videos and beyond. Game Audio, Sound Design, Beginner,Communication Talk, Prashant Mishra

  • The 3 Step Guide to Getting Into Game Audio

    LEWIS THOMPSON

    Ever wondered how to get into the world of game audio but you’re not sure where to start? If so then this talk is for you as Lewis will take you through the very first steps to take when starting your journey. Game Audio, Beginner, Talk, Lewis Thompson

  • Building Trust and Business - Q&A with David Fairfield

    DAVID FAIRFIELD, GREG LESTER

    After 10 years in the games division at Disney David created his own successful audio outsourcing business. In this Q&A he shares valuable insights that he learned during the journey.Game Audio, Beginner,Soft Skills, Freelancing,Communication Q&A,David Fairfield, Greg Lester

  • Audio Quick Design Initiative: What I Learn From It and Tips On How To Start Your Own

    GIOVANE WEBSTER

    How do you effectively practise your sound design skills and build your online presence while doing so? Giovane answers this and many other sound design related questions in his talk.Game Audio, Sound Design, Beginner,Talk,Giovane Webster

  • Introduction to Networking Events

    ALYX JONES, AARON RICHARDS, STEVE SIMPSON, LEWIS THOMPSON

    If you’ve been wanting to meet likeminded people but networking scares you then this talk is for you! It goes over where to find events, tips and tricks, and advice on how to start your own events!Beginner,Soft Skills,Panel,Alyx Jones, Aaron Richards, Steve Simpson, Lewis Thompson

  • Compression?!

    AIDAN HALL

    Compression is a mystical subject but it doesn’t have to be. This talk is a whistle-stop tour of a few different compression techniques and approaches to add to your toolbox and improve your sound design. Beginner, Sound DesignTalk Aidan Hall

  • Resonant Reviewing: The Craft of Giving and Receiving Meaningful Feedback in Game Audio

    ASHTON MILLS

    Feedback is the helm that is used to steer a game audio project on its charted course. Unfortunately, this is a skill that doesn’t get talked about a lot. After watching this talk you will be able to give better and more effective feedback. Soft Skills, Beginner, Talk, Ashton Mills

  • Community = Opportunity: How We Can Benefit Together

    GREG LESTER

    In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community! Beginner, Soft Skills, Talk,Greg Lester

  • Introduction to Freelancing Panel

    KEVIN DAVEY, JAKE GAULE, LEWIS BALL

    Freelancing in game audio is a topic filled with question marks from figuring out how to meet potential clients, negotiating contracts and pitching for jobs all the way to staying mentally healthy in a fast-paced work environment with a lot of uncertainty and what it means to join the industry when you're older. Freelancing, Beginner, Panel,Jake Gaule, Kevin Davey, Lewis Ball

  • Outsourcing with A Shell In The Pit - Panel

    EM HALBERSTADT, RACHEL SIM, JAMIE LEE, TOMAS KEY

    A Shell in the Pit (ASITP) is an employee-first studio that was founded by Gordon McGladdery in 2014. ASITP has worked on many notable games in the past decade, handling entire creative and technical audio pipelines and whole-cloth trailer production.

    Freelancing, Beginner Panel, Em Halberstadt, Rachel Sim, Jamie Lee, Tomas Key

  • Roundtable Teaching in Game Audio

    GREG LESTER, SERGIO RONCHETTI, NOA BEAZLEY

    Ever wanted to get into teaching, learn about it or wondered what the benefits are? This roundtable discussion will answer all of your questions and go into the profound impact teaching has had on their careers in audio and life outside of it. Beginner, Game Audio, Soft Skills, Freelancing,Panel, Greg Lester, Sergio Ronchetti, Noa Beazley

  • Introduction to Audio Mentorships Panel

    PRESLEY HYNES, JON KELLIHER, LEWIS THOMPSON, GREG LESTER

    This panel will go into how to get or become a mentor and how to get the most out of your audio mentorship relationship as either a mentee or a mentor.Beginner, Game Audio, Panel,Presley Hynes, Jon Kelliher, Lewis Thompson, Greg Lester