AirCon Vault
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Confessions of an Audio "Professional"
ROSS STACK
A lighthearted but deeply insightful talk about game audio that will make you laugh feel inspired and reassured at the same time.Game Audio, Sound Design, Beginner Talk, Ross Stack
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The Sounds of Destiny 2 - Q&A with Juan Uribe
JUAN URIBE
The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.
Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester
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Dune, Bladerunner and the Essence of Sound - Q&A with Mark Mangini
MARK MANGINI. GREG LESTER
Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar. Film Audio, Sound Design,Audio Direction, Field Recording, Q&A, Mark Mangini, Greg Lester
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Creative Accounting: Audio Services Pricing
NATHAN MOODY
Completely flummoxed as to how to answer “How much will this audio project cost?” Nathan walks through the basics of cost, price, scope, risk, and alignment for audio professionals. Freelancing, Talk,Nathan Moody
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Creatures Sounds and Finding Your Voice - Q&A with Paula Fairfield
PAULA FAIRFIELD, GREG LESTER
The expert sound designer and field recordist best known for her creature sound design skills has worked on projects like Game of Thrones, House of Dragons and Rings of Power. She talks about how she conveys emotions with audio, how she tells stories and stays creative. Film Audio, Sound Design, Field Recording,Audio Direction Q&A, Paula Fairfield ,Greg Lester
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AMA with Joonas Turner
JOONAS TURNER
A man of many talents Joonas wears almost every hat in game audio. He is primarily in the indie world and has worked on games such as ScourgeBringer, Broforce, Cult of the Lamb and Go Mecha Ball. Sound Design, Composition, Freelancing, Foley, Game Audio, AMA, Joonas Turner
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Junior Sound Designer Panel
JACK O’CALLAGHAN, JAMIE LEE, LEWIS BALL, LEWIS THOMPSON
Jack O’Callaghan, Jamie Lee, and Lewis Ball discuss their journey's into their current roles as Junior Sound Designers. They share a start-to-finish timeline of how they found work in the industry and advice for how others can do the same. Game Audio, Beginner, Panel, Jack O’Callaghan, Jamie Lee, Lewis Ball, Lewis Thompson
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The Voiceover Pipeline uncovered - Q&A with Adele Cutting
ADELE CUTTING, LEWIS THOMPSON
Interested in learning about how dialogue gets into a game? BAFTA winning audio director Adele has you covered, in this Q&A she covers everything from casting, recording and directing to localisation and localisation.Voice Over, Game Audio, Q&A,Adele Cutting, Lewis Thompson
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How Being A Generalist Can Help You Become A Better Specialist
JON KELLIHER
A talk to expose the benefits of having a wider skill set, debunk the stigma against the jack of all trades, and ultimately help you become an even more valuable contributor to any project or team. This talk is aimed at game audio professionals in any branch and at every experience level. Soft Skills, Game Audio, Beginner, Talk,Jon Kelliher
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Shadows of Doubt: Atmosphere and Immersion in a Neo Noir Dystopia
NICK DYMOND
A deep dive into the Neo Noir world and how he created the audio and the systems for the game and its procedurally generated city environment. Game Audio, Sound Design, Implementation, Audio Direction, Talk, Nick Dymond
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AMA with George Vlad
GEORGE VLAD
He’s recorded and designed sounds for Hollywood films, AAA and mobile games, TV series and other media. George also works with equipment manufacturers, conservation initiatives, national parks, and on occasion he mentors people trying to get into the industry. Field Recording, Foley, Game Audio, Freelancing,AMA,George Vlad
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How Game Audio Skills Pay the Bills outside of the Gaming Industry
BEN GALLAGHER
In this talk, you will discover how your game audio talents can create lucrative opportunities beyond gaming, opening doors to industries you never imagined. Game Audio, Freelancing, Talk, Ben Gallagher
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Linear Workflows in Post Production
TYLER GILLIS
Tyler will be covering a Sound Designers post production workflow. No matter if you are working on a small project or a large project, having a workflow that allows you to deliver high-quality, quick turnarounds, constantly. Film Audio, Sound Design, Nuendo, Talk, Tyler Gillis
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The Art and Craft of Working in Sound - Q&A with Craig Henighan
CRAIG HENIGHAN, JENNIFER WALDEN
The Emmy and MPSE Award-winning supervising sound editor/sound designer/re-recording mixer talks about combating creative burnout, how he evolved the sound of 'Stranger Things,' how to keep sci-fi sounds fresh and interesting and how remote collaboration is changing the sound community. Film Audio, Sound Design, Q&A, Craig Henighan, Jennifer Walden
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Foley in Films and Games
PAOLO PAVESI, ZOE FREED, GREG LESTER
Foley is an essential part of bringing the characters to life in both linear and interactive media. But how does one pursue a career in the field, what are the different roles that make up a foley department and what is the actual workflow from recording to the screen? Zoe and Paolo from Molinaire share their insight and advice.Game Audio, Foley, Film Audio,Q&A,Paolo Pavesi, Zoe Freed, Greg Lester
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How to Create Impactful Sound for Action Films - James Mather
JAMES MATHER, JENNIFER WALDEN
How do you create impactful and detailed sounds for action films? Oscar-winning supervising sound editor/sound designer/re-recording mixer James shares advice on this and other topics including working dynamics into a huge action film and the importance of mixing for the right format. Film Audio, Mixing, Q&A, James Mather, Jennifer Walden
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Sound Design in Audiobooks: An Immersive Challenge
LEWIS BALL
Join Lewis Ball as he discusses the twists and turns of creating an immersive audio experience with only a script! Watch how Lewis creates a world using techniques to mimic real life without any visual aid. Audio Books, Sound Design, Mixing, Voice Over Talk, Lewis Ball
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Essence of Sound Design for IPs and Brands
PRASHANT MISHRA
Music has the power to take the listener to a whole new world, often supporting or creating contrast with the visuals. Sound, in general, can do the same. In this talk we discover its essence and how we can make use of it to build IP specific sonic branding in games, videos and beyond. Game Audio, Sound Design, Beginner,Communication Talk, Prashant Mishra
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AMA with Barney Pratt
BARNEY PRATT
The BAFTA veteran audio director at Supermassive Games is an expert at narrative horror. He’s won a BAFTA for Until Dawn and shipped The Dark Pictures Anthology. He is also a frequent speaker at events and conferences including GDC. Game Audio, Implementation, AMA, Barney Pratt
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Shaping the Sound of Star Wars - Q&A with Bonnie Wild
BONNIE WILD, JENNIFER WALDEN
What is it like to work on Star Wars projects? Emmy, MPSE, and CAS Award-winning supervising sound editor/sound designer/re-recording mixer Bonnie Wild talks about landing a coveted Star Wars sound gig, and discusses the role of AI tools in sound design and mixing. Film Audio, Sound Design, Mixing, Q&A, Bonnie Wild, Jennifer Walden
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Sounds of Horror and Emotional States - Q&A with Karen Baker Landers
KAREN BAKER LANDERS, JENNIFER WALDEN
2x-Oscar-winning supervising sound editor/sound designer Karen Baker Landers talks about creating cringe-inducing horror sound, how to use subtle environmental sounds to express a character's emotional state, and she shares her secret for creating Oscar-winning sound!
Film Audio, Q&A, Karen Baker Landers, Jennifer Walden
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AMA with Nathan Moody
NATHAN MOODY
Freelancer, interactive audio designer, mastering engineer and musician Nathan wears many hats. With over 3 decades of experience in the digital media industry, he has worked on games like The Callisto Protocol, Pentiment, The Blackout Club and more. Game Audio, Sound Design, Field Recording, Foley, Implementation, AMA, Nathan Moody
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Sound & Story - Q&A with Johnnie Burn
JOHNNIE BURN, JENNIFER WALDEN
How do you co-found a successful sound studio and then expand it into a successful global sound company? Johnnie answers that and many more questions about storytelling with audio and location sound in this Q&A. Film Audio, Mixing, Freelancing, Communication,Q&A,Johnnie Burn, Jennifer Walden
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From Bleeps and Bloops to Bits and Bytes: Advice for Self-Teaching (Audio) Programming
KARL DAVIS
This talk will go into some of the strategies and resources Karl used to build his skillset and stay motivated. In addition, shares advice he wished he had when starting his journey. Game Audio,Implementation, Audio Programming Talk Karl Davis
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What Is Technical Audio Design? How Do I Get Into It?
CHIRAG MACHHAR
If you've asked yourself these questions before then this talk is right for you. We'll dive into the basics of technical audio design - demystifying the topic, and learn how to pursue a career in the field. We'll talk about where this role shines in the game audio workflow, and the skills that can make you stand out.Game Audio, ImplementationTalkChirag Machhar
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AMA with Katie Tarrant
KATIE TARRANT
From music intern to technical sound designer, Katie has been working in many different areas in game audio contributing to the incredible soundscape of Sea of Thieves. Game Audio, Implementation, Sound Design, Audio Programming, AMA,Katie Tarrant
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Immersive Audio Is More Than 3D Music
MARTIN RIEGER
If you want to learn about Immersive audio and it’s many different facetes then this is the talk for you! Martin is an expert in the field writing articles on his blog demistifying the topic in his freetime. Game Audio, VR, Talk, Martin Rieger
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Fmod Project Setup
SERGIO RONCHETTI
If you’re learning FMOD or thinking about getting into it, then this talk is for you! Sergio will show you how to set up FMOD for a new project, the features and systems he uses all the time as well as some prepared examples.
Game Audio, ImplementationTalk,Sergio Ronchetti
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AMA with Rich Vreeland (Disasterpeace)
RICH VREELAND
The composer better known as Disasterpeace, has worked on games such as Hyper Light Drifter, FEZ, Mini Metro, Mini Motorways, Reigns, and Solar Ash. In his freetime he also creates audio tools. Game Audio, Composition AMA, Rich Vreeland
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Field and Foley Recording for Game Audio
BEN REICHSTEIN, ARRON AMO-TRAVERS
Explore the importance of recording your own sounds for game audio, including the benefits of adding uniqueness, saving time, and unlocking creativity. Arron and Ben, experienced sound designers in the gaming industry, will share their practical experiences and offer valuable tips.Game Audio, Field Recording, Foley, Talk,Ben Reichstein, Arron Amo-Travers
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Sandbox Sound Design in Bitwig
JAMIE MOLLOY
Senior Sound Designer at Ninja Theory and audio aficionado Jamie demonstrates Bitwig as a tool to facilitate experimental and performative sound design. Game Audio, Sound Design, Talk,Jamie Molloy
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AMA with Mark Winter
MARK WINTER
Most known for the games Insurgency, Day Of Infamy and Insurgency: Sandstorm, Mark the Audio Director at New World Interactive is a veteran of the industry and an expert sound designer. His specialities include realistic weapon sound design. Game Audio, Sound Design, Foley, Field Recording, AMA, Mark Winter
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Introduction to Classical Music Recording
KATHARINA BÄR
An introduction through the recording process of classical music from start to finish. What to consider, how to prepare and what to expect.Composition,Talk, Katharina Bär
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Introduction to Sound Libraries
LEWIS BALL, AIDAN HALL, KATHARINA BÄR
If you want to start creating your own sound libraries then this panel is for you! Katharina has created sound libraries for BOOM Library and is an excellent recording engineer. Aidan has sharpened his teeth releasing weekly libraries for the community. Field Recording, Foley, Panel, Lewis Ball, Katharina Bär, Aidan Hall
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Dialogue Editing & Sound Design - Q&A with Becky Sullivan
BECKY SULLIVAN, JENNIFER WALDEN
Becky offers advice on using dialogue editing tools, when to recommend ADR and how to get a great ADR performance, working with loop group, and how she built backgrounds and crowds for director Gina Prince-Bythewood's 'The Woman King' using library sounds. Film Audio, Voice Over, Q&A, Becky Sullivan, Jennifer Walden
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AMA with Jane Perry
JANE PERRY
Jane has been doing voiceover work since 1994. She’s played Diana Burnwood in the Hitman series, Sharon Holt in As Dusk Falls, and Selene Vassos in Returnal, for which she won a BAFTA for Performer in a Leading Role! If you want to learn about VO and acting then dive into the AMA. Voice Over, Game Audio,AMA,Jane Perry
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Collaborating with Professionals
TOMAS KEY, ANTONIO BUSTOS
Tomas Key and Antonio Bustos discuss how collaborating and working together can enhance career progression and increase income. Voice Over, Talk,Tomas Key, Antonio Bustos
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The 3 Step Guide to Getting Into Game Audio
LEWIS THOMPSON
Ever wondered how to get into the world of game audio but you’re not sure where to start? If so then this talk is for you as Lewis will take you through the very first steps to take when starting your journey. Game Audio, Beginner, Talk, Lewis Thompson
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Building Trust and Business - Q&A with David Fairfield
DAVID FAIRFIELD, GREG LESTER
After 10 years in the games division at Disney David created his own successful audio outsourcing business. In this Q&A he shares valuable insights that he learned during the journey.Game Audio, Beginner,Soft Skills, Freelancing,Communication Q&A,David Fairfield, Greg Lester
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Audio Quick Design Initiative: What I Learn From It and Tips On How To Start Your Own
GIOVANE WEBSTER
How do you effectively practise your sound design skills and build your online presence while doing so? Giovane answers this and many other sound design related questions in his talk.Game Audio, Sound Design, Beginner,Talk,Giovane Webster
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Introduction to Networking Events
ALYX JONES, AARON RICHARDS, STEVE SIMPSON, LEWIS THOMPSON
If you’ve been wanting to meet likeminded people but networking scares you then this talk is for you! It goes over where to find events, tips and tricks, and advice on how to start your own events!Beginner,Soft Skills,Panel,Alyx Jones, Aaron Richards, Steve Simpson, Lewis Thompson
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Compression?!
AIDAN HALL
Compression is a mystical subject but it doesn’t have to be. This talk is a whistle-stop tour of a few different compression techniques and approaches to add to your toolbox and improve your sound design. Beginner, Sound DesignTalk Aidan Hall
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Resonant Reviewing: The Craft of Giving and Receiving Meaningful Feedback in Game Audio
ASHTON MILLS
Feedback is the helm that is used to steer a game audio project on its charted course. Unfortunately, this is a skill that doesn’t get talked about a lot. After watching this talk you will be able to give better and more effective feedback. Soft Skills, Beginner, Talk, Ashton Mills
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Community = Opportunity: How We Can Benefit Together
GREG LESTER
In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community! Beginner, Soft Skills, Talk,Greg Lester
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Write Better Creative Briefs
JADE LEAMCHARASKUL
This talk gives a broad overview on writing creative briefs, and how it can be applied to a lot of different game development disciplines. Jade gives a few tips and pointers on how to get started and why it is important.
Soft Skills, Freelancing,Talk,Jade Leamcharaskul
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Freelancing Safeguards
SERGIO RONCHETTI
Being a freelancer can be a little daunting at first… maybe even a little scary. But there are ways around these fears! With some simple safeguarding techniques you can give yourself peace of mind as you chase that next project or at art building your career.Freelancing, Soft Skills, Talk, Sergio Ronchetti
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Introduction to Freelancing Panel
KEVIN DAVEY, JAKE GAULE, LEWIS BALL
Freelancing in game audio is a topic filled with question marks from figuring out how to meet potential clients, negotiating contracts and pitching for jobs all the way to staying mentally healthy in a fast-paced work environment with a lot of uncertainty and what it means to join the industry when you're older. Freelancing, Beginner, Panel,Jake Gaule, Kevin Davey, Lewis Ball
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Outsourcing with A Shell In The Pit - Panel
EM HALBERSTADT, RACHEL SIM, JAMIE LEE, TOMAS KEY
A Shell in the Pit (ASITP) is an employee-first studio that was founded by Gordon McGladdery in 2014. ASITP has worked on many notable games in the past decade, handling entire creative and technical audio pipelines and whole-cloth trailer production.
Freelancing, Beginner Panel, Em Halberstadt, Rachel Sim, Jamie Lee, Tomas Key
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AMA with Soundcuts
ADELE CUTTING, CHRIS JOLLEY, LEWIS THOMPSON, LEWIS BALL, GREG LESTER
Soundcuts is an audio outsourcer founded by Adele Cutting, and in the last 10 years have worked on audio for a huge number of projects, some highlights being The Quarry, As Dusk Falls, Assassins Creed: Odyssey, Shaun The Sheep: Adventures from Mossy Bottom, and Quantum Break. Freelancing,AMA, Adele Cutting, Chris Jolley, Lewis Thompson, Lewis Ball, Greg Lester
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Roundtable Teaching in Game Audio
GREG LESTER, SERGIO RONCHETTI, NOA BEAZLEY
Ever wanted to get into teaching, learn about it or wondered what the benefits are? This roundtable discussion will answer all of your questions and go into the profound impact teaching has had on their careers in audio and life outside of it. Beginner, Game Audio, Soft Skills, Freelancing,Panel, Greg Lester, Sergio Ronchetti, Noa Beazley
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Introduction to Audio Mentorships Panel
PRESLEY HYNES, JON KELLIHER, LEWIS THOMPSON, GREG LESTER
This panel will go into how to get or become a mentor and how to get the most out of your audio mentorship relationship as either a mentee or a mentor.Beginner, Game Audio, Panel,Presley Hynes, Jon Kelliher, Lewis Thompson, Greg Lester