AirCon Vault FilterCategoryAudio BooksAudio DirectionAudio ProgrammingBeginnerCommunicationCompositionField RecordingFilm AudioFoleyFreelancingGame AudioImplementationMixingSoft SkillsSound DesignVoice OverVREvent TypeAMAPanelQ&ATalkSpeakerJamie MolloyJamie MolloyAaron RichardsAdele CuttingAidan HallAlyx JonesAntonio BustosArron Amo-TraversAshton MillsBarney PrattBecky SullivanBen GallagherBen ReichsteinBonnie WildChirag MachharChris JolleyCraig HenighanDavid FairfieldEm HalberstadtGeorge VladGiovane WebsterGreg LesterJack O’CallaghanJade LeamcharaskulJake GauleJames MatherJamie LeeJamie MolloyJane PerryJennifer WaldenJohnnie BurnJon KelliherJoonas TurnerJuan PabloKaren Baker LandersKarl DavisKatharina BärKatie TarrantKevin DaveyLewis BallLewis ThompsonMark ManginiMark WinterMartin RiegerNathan MoodyNick DymondNoa BeazleyPaolo PavesiPaula FairfieldPrashant MishraPresley HynesRachel SimRich VreelandRoss StackSergio RonchettiSteve SimpsonTomas KeyTyler GillisZoe Freed Sandbox Sound Design in Bitwig JAMIE MOLLOYSenior Sound Designer at Ninja Theory and audio aficionado Jamie demonstrates Bitwig as a tool to facilitate experimental and performative sound design. Game Audio, Sound Design, Talk,Jamie Molloy Watch Talk