AirCon Vault
- Aaron Richards
- Adele Cutting
- Aidan Hall
- Alyx Jones
- Antonio Bustos
- Arron Amo-Travers
- Ashton Mills
- Barney Pratt
- Becky Sullivan
- Ben Gallagher
- Ben Reichstein
- Bonnie Wild
- Chirag Machhar
- Chris Jolley
- Craig Henighan
- David Fairfield
- Em Halberstadt
- George Vlad
- Giovane Webster
- Greg Lester
- Jack O’Callaghan
- Jade Leamcharaskul
- Jake Gaule
- James Mather
- Jamie Lee
- Jamie Molloy
- Jane Perry
- Jennifer Walden
- Johnnie Burn
- Jon Kelliher
- Joonas Turner
- Juan Pablo
- Karen Baker Landers
- Karl Davis
- Katharina Bär
- Katie Tarrant
- Kevin Davey
- Lewis Ball
- Lewis Thompson
- Mark Mangini
- Mark Winter
- Martin Rieger
- Nathan Moody
- Nick Dymond
- Noa Beazley
- Paolo Pavesi
- Paula Fairfield
- Prashant Mishra
- Presley Hynes
- Rachel Sim
- Rich Vreeland
- Ross Stack
- Sergio Ronchetti
- Steve Simpson
- Tomas Key
- Tyler Gillis
- Zoe Freed
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The Sounds of Destiny 2 - Q&A with Juan Uribe
JUAN URIBE
The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.
Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester
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Dune, Bladerunner and the Essence of Sound - Q&A with Mark Mangini
MARK MANGINI. GREG LESTER
Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar. Film Audio, Sound Design,Audio Direction, Field Recording, Q&A, Mark Mangini, Greg Lester
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Foley in Films and Games
PAOLO PAVESI, ZOE FREED, GREG LESTER
Foley is an essential part of bringing the characters to life in both linear and interactive media. But how does one pursue a career in the field, what are the different roles that make up a foley department and what is the actual workflow from recording to the screen? Zoe and Paolo from Molinaire share their insight and advice.Game Audio, Foley, Film Audio,Q&A,Paolo Pavesi, Zoe Freed, Greg Lester
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Building Trust and Business - Q&A with David Fairfield
DAVID FAIRFIELD, GREG LESTER
After 10 years in the games division at Disney David created his own successful audio outsourcing business. In this Q&A he shares valuable insights that he learned during the journey.Game Audio, Beginner,Soft Skills, Freelancing,Communication Q&A,David Fairfield, Greg Lester
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Community = Opportunity: How We Can Benefit Together
GREG LESTER
In this talk Greg will take you back in time and share his origin story as well as that of Airwiggles, the things he has learned along the way and how you can achieve your goals and dreams through the power of community! Beginner, Soft Skills, Talk,Greg Lester
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AMA with Soundcuts
ADELE CUTTING, CHRIS JOLLEY, LEWIS THOMPSON, LEWIS BALL, GREG LESTER
Soundcuts is an audio outsourcer founded by Adele Cutting, and in the last 10 years have worked on audio for a huge number of projects, some highlights being The Quarry, As Dusk Falls, Assassins Creed: Odyssey, Shaun The Sheep: Adventures from Mossy Bottom, and Quantum Break. Freelancing,AMA, Adele Cutting, Chris Jolley, Lewis Thompson, Lewis Ball, Greg Lester
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Roundtable Teaching in Game Audio
GREG LESTER, SERGIO RONCHETTI, NOA BEAZLEY
Ever wanted to get into teaching, learn about it or wondered what the benefits are? This roundtable discussion will answer all of your questions and go into the profound impact teaching has had on their careers in audio and life outside of it. Beginner, Game Audio, Soft Skills, Freelancing,Panel, Greg Lester, Sergio Ronchetti, Noa Beazley
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Introduction to Audio Mentorships Panel
PRESLEY HYNES, JON KELLIHER, LEWIS THOMPSON, GREG LESTER
This panel will go into how to get or become a mentor and how to get the most out of your audio mentorship relationship as either a mentee or a mentor.Beginner, Game Audio, Panel,Presley Hynes, Jon Kelliher, Lewis Thompson, Greg Lester