AirCon Vault
- Aaron Richards
- Adele Cutting
- Aidan Hall
- Alyx Jones
- Antonio Bustos
- Arron Amo-Travers
- Ashton Mills
- Barney Pratt
- Becky Sullivan
- Ben Gallagher
- Ben Reichstein
- Bonnie Wild
- Chirag Machhar
- Chris Jolley
- Craig Henighan
- David Fairfield
- Em Halberstadt
- George Vlad
- Giovane Webster
- Greg Lester
- Jack O’Callaghan
- Jade Leamcharaskul
- Jake Gaule
- James Mather
- Jamie Lee
- Jamie Molloy
- Jane Perry
- Jennifer Walden
- Johnnie Burn
- Jon Kelliher
- Joonas Turner
- Juan Pablo
- Karen Baker Landers
- Karl Davis
- Katharina Bär
- Katie Tarrant
- Kevin Davey
- Lewis Ball
- Lewis Thompson
- Mark Mangini
- Mark Winter
- Martin Rieger
- Nathan Moody
- Nick Dymond
- Noa Beazley
- Paolo Pavesi
- Paula Fairfield
- Prashant Mishra
- Presley Hynes
- Rachel Sim
- Rich Vreeland
- Ross Stack
- Sergio Ronchetti
- Steve Simpson
- Tomas Key
- Tyler Gillis
- Zoe Freed
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Confessions of an Audio "Professional"
ROSS STACK
A lighthearted but deeply insightful talk about game audio that will make you laugh feel inspired and reassured at the same time.Game Audio, Sound Design, Beginner Talk, Ross Stack
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The Sounds of Destiny 2 - Q&A with Juan Uribe
JUAN URIBE
The renowned Senior Sound Designer at Bungie reveals a look behind the curtain of the sounds of Destiny 2, how they are crafted as well as the processes of the teams working on them.
Game Audio, Sound Design, Implementation,Beginner, Audio Direction Q&A, Juan Pablo,Greg Lester
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Dune, Bladerunner and the Essence of Sound - Q&A with Mark Mangini
MARK MANGINI. GREG LESTER
Mark shares some of his audio secrets, creative philosophies and riveting stories from his incredible career in cinema. He has worked on blockbusters such as Bladerunner, Mad Max and won an Oscar. Film Audio, Sound Design,Audio Direction, Field Recording, Q&A, Mark Mangini, Greg Lester
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Creatures Sounds and Finding Your Voice - Q&A with Paula Fairfield
PAULA FAIRFIELD, GREG LESTER
The expert sound designer and field recordist best known for her creature sound design skills has worked on projects like Game of Thrones, House of Dragons and Rings of Power. She talks about how she conveys emotions with audio, how she tells stories and stays creative. Film Audio, Sound Design, Field Recording,Audio Direction Q&A, Paula Fairfield ,Greg Lester
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AMA with Joonas Turner
JOONAS TURNER
A man of many talents Joonas wears almost every hat in game audio. He is primarily in the indie world and has worked on games such as ScourgeBringer, Broforce, Cult of the Lamb and Go Mecha Ball. Sound Design, Composition, Freelancing, Foley, Game Audio, AMA, Joonas Turner
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Shadows of Doubt: Atmosphere and Immersion in a Neo Noir Dystopia
NICK DYMOND
A deep dive into the Neo Noir world and how he created the audio and the systems for the game and its procedurally generated city environment. Game Audio, Sound Design, Implementation, Audio Direction, Talk, Nick Dymond
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The Art and Craft of Working in Sound - Q&A with Craig Henighan
CRAIG HENIGHAN, JENNIFER WALDEN
The Emmy and MPSE Award-winning supervising sound editor/sound designer/re-recording mixer talks about combating creative burnout, how he evolved the sound of 'Stranger Things,' how to keep sci-fi sounds fresh and interesting and how remote collaboration is changing the sound community. Film Audio, Sound Design, Q&A, Craig Henighan, Jennifer Walden
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Sound Design in Audiobooks: An Immersive Challenge
LEWIS BALL
Join Lewis Ball as he discusses the twists and turns of creating an immersive audio experience with only a script! Watch how Lewis creates a world using techniques to mimic real life without any visual aid. Audio Books, Sound Design, Mixing, Voice Over Talk, Lewis Ball
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Essence of Sound Design for IPs and Brands
PRASHANT MISHRA
Music has the power to take the listener to a whole new world, often supporting or creating contrast with the visuals. Sound, in general, can do the same. In this talk we discover its essence and how we can make use of it to build IP specific sonic branding in games, videos and beyond. Game Audio, Sound Design, Beginner,Communication Talk, Prashant Mishra
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Shaping the Sound of Star Wars - Q&A with Bonnie Wild
BONNIE WILD, JENNIFER WALDEN
What is it like to work on Star Wars projects? Emmy, MPSE, and CAS Award-winning supervising sound editor/sound designer/re-recording mixer Bonnie Wild talks about landing a coveted Star Wars sound gig, and discusses the role of AI tools in sound design and mixing. Film Audio, Sound Design, Mixing, Q&A, Bonnie Wild, Jennifer Walden
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AMA with Nathan Moody
NATHAN MOODY
Freelancer, interactive audio designer, mastering engineer and musician Nathan wears many hats. With over 3 decades of experience in the digital media industry, he has worked on games like The Callisto Protocol, Pentiment, The Blackout Club and more. Game Audio, Sound Design, Field Recording, Foley, Implementation, AMA, Nathan Moody
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AMA with Katie Tarrant
KATIE TARRANT
From music intern to technical sound designer, Katie has been working in many different areas in game audio contributing to the incredible soundscape of Sea of Thieves. Game Audio, Implementation, Sound Design, Audio Programming, AMA,Katie Tarrant
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Sandbox Sound Design in Bitwig
JAMIE MOLLOY
Senior Sound Designer at Ninja Theory and audio aficionado Jamie demonstrates Bitwig as a tool to facilitate experimental and performative sound design. Game Audio, Sound Design, Talk,Jamie Molloy
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AMA with Mark Winter
MARK WINTER
Most known for the games Insurgency, Day Of Infamy and Insurgency: Sandstorm, Mark the Audio Director at New World Interactive is a veteran of the industry and an expert sound designer. His specialities include realistic weapon sound design. Game Audio, Sound Design, Foley, Field Recording, AMA, Mark Winter
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Audio Quick Design Initiative: What I Learn From It and Tips On How To Start Your Own
GIOVANE WEBSTER
How do you effectively practise your sound design skills and build your online presence while doing so? Giovane answers this and many other sound design related questions in his talk.Game Audio, Sound Design, Beginner,Talk,Giovane Webster
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Compression?!
AIDAN HALL
Compression is a mystical subject but it doesn’t have to be. This talk is a whistle-stop tour of a few different compression techniques and approaches to add to your toolbox and improve your sound design. Beginner, Sound DesignTalk Aidan Hall