Resources From The Community For the Community

We’re collecting the best educational content and resources from across the game audio community and putting them in one place to help you find exactly what you’re looking for.

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  • The Bible of Getting a Job in Game Audio

    The Bible of Getting a Job in Game Audio

    Book - Florian Titus Ardelean

    Topics - Business, DAWs, Field Recording, Game Engines, Game Jams, Implementation, Jobs/Networking, Music, Personal Development, Programming

  • A Composer's Guide to Game Music

    A Composer's Guide to Game Music

    Book - Winifred Philips

    Topics - Jobs/Networking, Music, Personal Development

  • Field Recording: From Research to Wrap

    Field Recording: From Research to Wrap

    Book - Paul Virostek

    Topics - Acoustics, Ambisonics, Field Recording, Gear

  • Game Audio Implementation

    Game Audio Implementation

    Book - Richard Stevens and David Raybould

    Topics - Acoustics, DAWs, Game Engines, Implementation, Music, Programming, Psychoacoustics

  • The Game Audio Strategy Guide

    The Game Audio Strategy Guide

    Book - Gina Zdanowicz and Spencer Bambrick

    Topics - Business, Implementation, Music, Sound Design

  • Game Sound

    Game Sound

    Book - Karen Collins

    Topics - History, Music, Sound Design

  • Leading With Sound

    Leading With Sound

    Book - Rob Bridgett

    Topics - Business, Jobs/Networking, Music, Personal Development, Sound Design

  • The Sound Effects Bible

    The Sound Effects Bible

    Book - Ric Viers

    Topics - Acoustics, DAWs, Field Recording, Gear, Sound Design

  • Studying Sound

    Studying Sound

    Book - Karen Collins

    Topics - Acoustics, Ambisonics, Gear, Psychoacoustics, Sound Design

  • Quit Aspiring

    Quit Aspiring

    Book - Adam T Croft

    Topics - Business, Jobs/Networking, Personal Development