Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
How Sound Works & How We Perceive It
An overview of the fundamentals of Acoustics and Psychoacoustics.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
How Sound Works In The Digital Domain
An introduction to bit depth, sample rate, file formats, and the roles they play in game audio.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
What DAW Should I Learn For Game Audio?
How to choose and learn a DAW for game audio.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
How To Use Audio Effects (Plugins)
An overview of the tools and effects we use to manipulate sounds.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
How To Record Sounds & Build A Sound Library
How to record, edit, process and name sounds, and where you can purchase high-quality sound libraries.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
Synthesis For Game Audio
How to use synthesisers to create exciting new sounds.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
How To Process & Edit Audio For Games
A practical introduction to the most fundamental techniques used in sound design.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
Basic Music Theory For Sound Designers
A brief overview of the basics of music theory, and its role in game audio.
Sound Design Basics
Greg Lester
Sound Design Basics
Greg Lester
Essential Tools For Game Audio
Introducing you to all the essential tools a sound designer uses every day.