How Sound Gets Into Games
A brief summary of audio implementation: what it is, how it’s done and why it matters
Game Engines Explained (For Sound Designers)
A practical guide to game engines, what they do, and why they are important
Audio Middleware & How To Use It
An overview of what middleware is, what it does, and which one you should learn
Audio Programming & How To Learn It
The basics of coding in game audio, and how to become an audio programmer
Source Control Basics For Sound Designers
The software that brings all the different parts of a project together, and how to use it in game audio
How Audio Is Manipulated In Games
Learn all about the tools we use to process sounds at runtime, and how to use them
Organisation & Pipelines In Game Audio
The frameworks we use to organise and manage projects, and tips for improving your communication skills
How To Make Sound Effects For Games
What sound effects are, how to make them and common ways to implement them
How To Create Foley For Games
An introduction to the art of Foley, how to make it, and some useful techniques and systems for implementing it
How To Make Ambiences For Games
A deep dive into the world of ambiences and how to produce them, from research, recording and editing, all the way to implementation.
How Dialogue Works In Video Games
Learn about the different parts of the dialogue pipelines, and how to cast, record, edit and implement dialogue for your games.
How To Make Music For Video Games
A comprehensive guide to music in games, writing scores and designing adaptive systems, as well as an overview of Stingers and how to create and implement them.
How To Mix & QA Test Your Game
The basics of mixing game audio, with a framework to help you make the right decisions, and a what it takes to be an audio QA tester.
How Video Games Are Made
A brief overview of the overall game development process, from pre-production to publishing.