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Game Audio Learning Portal
Game Audio Learning Portal
Learning Roadmap
AirCon Vault
Resources
Communities
Mentorships
Reel Reviews
Events
About
Courses
Learning Roadmap
AirCon Vault
Resources
Communities
Mentorships
Reel Reviews
Events
About
Courses
Game Audio Basics Greg Lester 14/05/2022 Game Audio Basics Greg Lester 14/05/2022

How Sound Gets Into Games

A brief summary of audio implementation: what it is, how it’s done and why it matters

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Game Audio Basics Greg Lester 13/05/2022 Game Audio Basics Greg Lester 13/05/2022

Game Engines Explained (For Sound Designers)

A practical guide to game engines, what they do, and why they are important

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Game Audio Basics Greg Lester 12/05/2022 Game Audio Basics Greg Lester 12/05/2022

Audio Middleware & How To Use It

An overview of what middleware is, what it does, and which one you should learn

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Game Audio Basics Greg Lester 11/05/2022 Game Audio Basics Greg Lester 11/05/2022

Audio Programming & How To Learn It

The basics of coding in game audio, and how to become an audio programmer

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Game Audio Basics Greg Lester 10/05/2022 Game Audio Basics Greg Lester 10/05/2022

Source Control Basics For Sound Designers

The software that brings all the different parts of a project together, and how to use it in game audio

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Game Audio Basics Greg Lester 09/05/2022 Game Audio Basics Greg Lester 09/05/2022

How Audio Is Manipulated In Games

Learn all about the tools we use to process sounds at runtime, and how to use them

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Game Audio Basics Greg Lester 08/05/2022 Game Audio Basics Greg Lester 08/05/2022

Organisation & Pipelines In Game Audio

The frameworks we use to organise and manage projects, and tips for improving your communication skills

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Game Audio Basics Greg Lester 07/05/2022 Game Audio Basics Greg Lester 07/05/2022

How To Make Sound Effects For Games

What sound effects are, how to make them and common ways to implement them

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Game Audio Basics Greg Lester 06/05/2022 Game Audio Basics Greg Lester 06/05/2022

How To Create Foley For Games

An introduction to the art of Foley, how to make it, and some useful techniques and systems for implementing it

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Game Audio Basics Greg Lester 05/05/2022 Game Audio Basics Greg Lester 05/05/2022

How To Make Ambiences For Games

A deep dive into the world of ambiences and how to produce them, from research, recording and editing, all the way to implementation.

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Game Audio Basics Greg Lester 04/05/2022 Game Audio Basics Greg Lester 04/05/2022

How Dialogue Works In Video Games

Learn about the different parts of the dialogue pipelines, and how to cast, record, edit and implement dialogue for your games.

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Game Audio Basics Greg Lester 03/05/2022 Game Audio Basics Greg Lester 03/05/2022

How To Make Music For Video Games

A comprehensive guide to music in games, writing scores and designing adaptive systems, as well as an overview of Stingers and how to create and implement them.

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Game Audio Basics Greg Lester 02/05/2022 Game Audio Basics Greg Lester 02/05/2022

How To Mix & QA Test Your Game

The basics of mixing game audio, with a framework to help you make the right decisions, and a what it takes to be an audio QA tester.

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Game Audio Basics Greg Lester 01/05/2022 Game Audio Basics Greg Lester 01/05/2022

How Video Games Are Made

A brief overview of the overall game development process, from pre-production to publishing.

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